Archives for July 2009

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Warhammer 40,000 Fourth Edition

Once feared for the anticipated damage done to existing army lists, the latest edition of Warhammer 40,000 is a kinder, gentler wargame. Fully compatible with existing codices, fourth edition strives to eliminate exploits of the third edition rules to create a balanced abstract wargame set in a grim, characterful universe. [Continue Reading…]

Andy Chambers Interview from 2003

Once a mail order troll, Andy Chambers’ first few contributions to White Dwarf led to a career in developing and designing rules for the Warhammer 40K universe. Back in 2003, on the eve of the Eye of Terror campaing, the 40K Overfiend and motorcycle hound chatted about the forces of chaos, the fourth edition of 40K and Squats. [Continue Reading…]

The General’s Compendium

When hurling wave after wave of goblins into the maws of gibbering Bloodletters loses its luster, Eric Sarlin and Jeremy Vetock’s The General’s Compendium is just the thing to shake off the Warhammer cobwebs. These rules are not official, so you won’t see them in the tournament circuit, but this tome packs in a good offering of variants on the traditional fantasy tabletop wargame to inspire new and old players alike. [Continue Reading…]

Stargrunt II

Jon Tuffley’s Stargrunt II offers an infantry miniatures wargame that is both realistic and economical. The rules stand on their own merit, but players of other systems will benefit from cannibalizing many of Tuffley’s ideas. [Continue Reading…]

How to Paint Citadel Miniatures

What will all the Web sites and message boards on the Internet, it’s hard for a book on miniature painting to stand out. After all, if advice is available for free, why plunk down 20 bucks for a book? [Continue Reading…]

Codex: Eye of Terror

The Eye of Terror was Games Workshop’s gigantic Summer 2003 campaign. For tabletop generals looking to spice up their battlefields with mutants and mutant fighters, this was the field guide.  [Continue Reading…]

Codex: Daemonhunters

Codex: Daemonhunters represents Games Workshop at its best. No Space Orks for comic relief; no C’Tan and Necrons to tie up loose ends that ought to have been left alone. This is the war for the soul of humanity. The Emperor’s Daemonhunters wage battles of such cosmic weight, they must remain secret to all but a few cursed with their knowledge. This is the second of a three-part series of books in the vein of the Realm of Chaos tomes from the old Rogue Trader days (Codex: Chaos Marines in fall 2002 and the Eye of Terror campaign in June 2003). [Continue Reading…]